The Farrani Corps

Game 14: The Sentinel and the Moon

We head out and over the course of the ten days that it takes us to get to the Orghin coast discuss our plans to revive the 2nd ages Naval tradition. When we get there Draena informs us that some new force has set up, on the southern most tip of the Island, a military encampment with regular naval patrols of the trade routes. We determine that the best plan would be for the majority of the fleet to go into the northern harbor for shelter while we take Draena’s ship up the river.

Qureine determined that the staff is made of the heart of an ancient oak and over 1000 years old. She takes further care to protect the staff with this knowledge.

We see a large, sturdy construction with Peratornin flags and one ship with mystical markings on the side. It appears to be the magical language of the Galarands. Alice notices that it appears to be heading our direction as if it is circling the island in that direction. It has active magic on the sail and ropes on the ship. There is a normal crew for that size of ship. Gerald is able to determine that the magic built into the sail is part of a network to detect magic. We disagree as to how to deal with the ship and as we turn up the river it sails on as if it has not noticed us at all.

We sail north in our invisible ship into the heart of Orghin. Two days up the river, the first mate speaks quietly with Draena and she points out something caught in the vegetation of the shoreline. Alice sees that it is covered with moss above the water but it is clearly man made in nature. Based on the moss it appears to have been there for a year or more.

Gerald teleports us over to it and Qureine speaks with the moss and wood of the structure. When we get to it it is simple to determine that it some sort of wooden vessel 15 to 20 paces in length. Alice views the structure. The structure slowly rises, an old life boat from a medium to small sized ship, when Qureine focuses on it. There are no bodies about though.

We continue up river but, even invisible, feel very vulnerable as we travel up the river. Alice spots some wildlife.

On the third night we hear the sound of wolves. Qureine tells the others that they are hunting. As we get closer to our drop off point we find a small schooner with no sails. As if it had been here for a long time, listing in the shallows with broken mast. We take a life boat over to it and Violet peers inside of it. Gerald then teleports Violet over to the ship in one of the few secure locations due to the lilting angle. Violet is quite graceful but nearly falters. Then she leaps into the open hatch and below decks. Qureine stops the ship from moving and Alice can not see any magic items but Violet happily goes through everything. Violet takes the tabard of the apparently deceased owner of the armor.

She describes what she found and showed us the rotting tabard. Draena is familiar with the symbol and tells us of the Knights of the White Mountain as a religious order of knights that are loyal to Argenta and the Farrani.

We teleport in and eventually find some land formations that allow us to ascend quite easily. Eventually we get to a landing and find a circle of stone as if from a camp fire. Just past midday we achieve the top of the first set of peaks and see a pass through the mountains, overlooking the river. It would probably take us a day and a half to teleport through the mountain pass. Many teleportations later, through the cold mountains, Alice sees the tree ahead which is ridiculously large and we determine that it is too far to teleport but Qureine makes wolves for us to ride through the woods. Gerald, Qureine and Violet feel the freedom of using their magic heavily for the first time.

Qureine senses that slightly north of our current path there are structures and a bit more openness. We find caves with the symbol of the White Mountain. Violet casts Eyes of the Cat on Alice, who then views into the cave and sees an apparent sarcophagus of stone. Gerald removes the stone cap from the door of the sarcophagus. Gerlad causes himself to glow. We see an epitaph carved in Kharazed talking about the life of Sir Tillious Tillum.

When we come out of the cave we find our wolves circled by about 20 native wolves who seem agitated. And then from out of the trees a man wearing a simple robe with a sword in his hand. He has a long brown beard with streaks of grey in it and raises his strong arm to point the sword to us.

One of the wolves approaches and turns into a human. Then, they all turn into humans. Arthur makes himself able to communicate with them. Violet, Arthur and Alice communicate our situation and they invite us along with them. We ride our wolves and follow along behind them. Sir Jess, Sir Tillum’s squire, and Ben (the lead wolf), communicate about their order and history. Violet said something indicating that Flash had ascended and we have his notes before realizing that she shouldn’t talk about it and Alice quickly casts a scrying spell to make sure that we are not being watched.

They inform us that the tree awakened 11 days ago, when we were scrying on the tree. We explain that we fear the queen is seeking mystical locations and artifacts and destroying them. Ben suggests that we speak to the elders at some point and that we will reach the tree by the following night.

Towards the evening we get up again and head off into the night. We make it to the sentinel tree before full night, near abruptly due to being obscured by trees. There are another 20 or so people there. These simple, peaceful people bring us into their midst and introduce us to the Elders. Introductions are passed around and we begin to eat cooked meat together.

We display some of our powers, Gerald glows and floats. In the language of meaning we can tell that they are impressed but only on a technical level. He then teleports Qureine behind them and they seem more impressed.

Violet harms and then heals Alice for their demonstration.

We participate in a ritual that is a way to commune with the Gods. Beautiful streamers come from our hands and we seem lost in a trance. A beautiful woman comes out from the trees and she speaks from herself and the white wolves with her in the clearest language of meaning we have ever encounter. She introduces herself as Elder and says that we should have been looking for her sooner. That it is very important.

Arthur asks how we can serve and seek her. She responds that she does not answer questions or interfere in the world of men.

There is some eating and drinking and howling at the unnaturally large moon.

After a time she walks with her white wolves into the forest and in a moment we can see sunlight and are suddenly aware that there is no moon visible and it is midday. We sit up groggily and look about ourselves.

When we wake we are encouraged to take the form of wolves and though we feel as if we should be able to do so… and we are.

+3 Seasons

Game 13: Leaving Home For Good

We know that we need to get the students from the school and put them on the ships so that they can learn on the seas. In order to do that we must reunite the fleet. The captains are given their ships back with their loyalties and an Arcane connection to each of them. The Admiral was appraised by Tabitha of the situation.

A few days later we reach the shipyards and there is a green flag flying. Lt. Tereine met us there and informed us that the Illkin had left at some pre-approved time. Some Peratornin had apparently tried to meet up with them but the Farrani had captured them. A dispatch that was captured indicated that they were going to return to Betreland and concentrate their efforts there. An invaluable artifact had been found one Stave Abieterius, the Wood Dueler’s Staff. Draga describes this item to us and the thirteen others that were created in this age, fourteen in all.

A staff of medium hardness wood, set with 20 different multi colored gems. Supposedly the staff let you command the forces of wood and speak to all the sentinels around the world. The Ashwood Staff in Qureine’s possession appears that it could have been something similar to it though it is not made of oak as the sentinels are reported to be.

Draga describes the others as well including the Ignius Crown was supposed to give mastery over fire.

We are fairly certain that we should leave the school but want to wait to do an astronomy check to determine the best course of action.

Qureine attempted to contact one of the sentinel trees. She finds one on the map northwest mountain range about ten miles away from the school. This matches up with the dead tree that we had found. There were four others on the islands around Peratornin and one in a continent to the North.

Alice did astronomy to determine the best course of action using the map that night on the ship. She reads the fortune of the students of the Betreland Farrani Academy. With the conditions that we have set, that we will protect and evacuate the castle in four days, she reads: The wind will be favorable going west in the immediate future. A sense that the students will return to the naval traditions of the second age and be quite prosperous at it. The school will grow rather than shrink as the overall future. Qureine suggests asking Draga to tell us about the second age. Qureine determines that the best time to move the school would be immediately. We head back into port and begin to make arrangements for the others to head to the school to evacuate and move on. Gerald then teleports us and Captain Draena to the castle and we begin to work. Draena begins mobilizing the students.

Violet packs up the library. Arthur gets the students into work parties to prepare some food for the journey. Violet searches room by room with magical sight to ensure that we are not missing anything. Gerald spends time in his lab and packs up the school labs.

Together we work to determine the best way to hide and protect the castle. Draena also wants us to burn the castle. She says that particularly the Galarands have a means of discerning illusions. We reluctantly agree that that is the best plan and may even cause a delay if they are searching for us.

Alice learns that the strongest aura regio is in Peratornin but the next highest is in the island to the north which would make a good base for our navy, at level five.

Violet, Gerald, Alice and Qureine experiment in the labs. Violet spilled a little of her concoction though and the next morning she and Alice see a few apparently reanimated Peratornin ambling around in the fields. They appear to be magically reanimated corpses who had been dead for a few weeks. Gerald teleports us to the area where they are and flies down after us. We kill the creatures and head back to the castle. The healing properties of this land become legend.

Draena and Terrine mention that the aegis is weakened as if it had been drained (Alice had gathered some Vim Vis from the atmosphere).

We burn the castle down and disguise it to the best of our ability and head back to the boats.

+2 Seasons

Party Vis: Violet is carrying 4 Tainted Ignum Vis and 5 personal Corpus Vis. Alice has some personal Vim Vis. Gerald and Arthur have their own personal resources. Qureine is holding the remaining 5 Animal, 4 Herbalm, 7 Tainted Ignum Vis for the party.

Game 12: Invisible Ship

We have determined that we must capture whomever we can and then sink the ship to prevent any information to get out about us. We ensure that we are all protected and invisible, that the crew is prepared to capture any prisoners that we send back. Arthur gains influence over the young man acting as captain and goes below deck. Violet also goes down below ship to determine the situation. Qureine waits beside her with the staff at ready and Gerald appears beside her.

Violet finds a several rooms as she goes through the ship and Arthur finds Roderigo, which Alice conveys to us and Gerald and Qureine go below to collect the body. Qureine determines that he has been dead from about the same time that the captains lowered in their small boat. Alice determines that there appear to be no magical means keeping this ship afloat and that it would be about 45 minutes before the other ships get within range. Violet, meanwhile, begins to rig up an explosion which would easily destroy the ship. The carpenter and the ship’s “captain” are brought to our ship and Gerald, the last to transport back to the ship, lights the powder trail and returns to the ship.

A muffled explosion occurs and the ship quickly sinks. We report to Captain Draena and ask if she has ever seen the likes of that ship and if she has any idea if we could destroy it. She identifies it as a man-o-war but too magical to fully understand. We determine that we should not attack it at this time.

As we retreat we observe the man-o-war. It appears that there are humanoid shapes moving within the fires of the deck and Gerald and Qureine discuss if it would be an infernal vessel or a vessel with only the images of flames in place.

Roderigo admitted to assassinating Tabitha because he was afraid she would discover what he was planning. His contact with the Peratornin fleet, a Captain Dark in his mind, who would be his ally in the coming months. He describes the Captain who would appear to him after dark… Ultimately he was their “inside man” in the Betraland navy, they were using him to gather information and recruit the nobility of the navy. Those within the group note that his description of the Captain appears to match that of the infernal creature, the Vampire. Violet preserves the body.

The prisoners in the hold reveal that it was Pistio who stabbed Roderigo and likely killed two of the nobility in the night but, despite telling them about the powers of the Queen, they thought killing Roderigo would be best and told Pistio to do it.

The nobles would prefer a situation where we allow them to save face or at the very least not be executed. They swear to be our advocates among the nobles if we do.

We determine a possible course of action and check the stars but they indicate that it will be disastrous if we follow that plan. All ships burned to the waterline.

We learn more about the situation and our possible futures. There is not enough information to determine what could be creating the fire ship or how we can defeat it with our current resources. Arthur contacts Bella and arranges for the fleet to sail west for one to two days and return if he is does not contact them before then.

After developing a new plan of action Qureine scries the stars and sees only vague ideas for the fleet. Images that include barrels of rum and lemons in the waters. We decide to carry on leaving bits of flotsam in the waters behind us so that they can contact us in the case we do not contact them.

We allow fog to cloak us during the dawn so that we can recreate our invisibility. We hide and protect the ship as much as possible with Draena’s skills and push ahead.

At dawn we see them. They are arranged in a long line and Alice can see the burning ship and the long line of black sails travelling behind it.

We hold our breaths as we make a pass by the fire ship and Qureine detects five to a side, slightly aft of midship, hidden ports in the sides of the ship. We pass near enough to pick out details, including huge cannons on the front of one of the pirate ships and markings in the wood, learning the name of the fire ship is His Terrible Symmetry. We manage to pass through the fleet undetected and continue on towards the rendezvous point.

+2 Seasons

Game 11: In Pursuit of the Dead

There is a large commotion among all of the people present. While Violet is regaining consciousness, animated by Gerald, Qureine keeps watch over the faces of the crowd. Arthur faces Tabitha and Draena. He communicates with Tabitha that we need to identify the accomplice of the murderer. Then tells the Admiral to bring the staff back into the room. Alice keeps watch over the ship and those who leave the room in the aftermath.

Tabitha identifies two likely staff but neither Arthur nor Alice’s attempts to know their minds reveal anything but their innocence.

We make our way back to our boat to revive Violet, with the understanding that the Admiral will wait until a later date to question Rodrigo and the other ships that abandoned after our display. We learn that Rodrigo, hoping to be named Admiral, had gone back to the king. Alice points out that there must have been a pre planned signal already in place rather than a reaction to the resurrection. Over half of the navy still remains, however, and could still be convinced to our aid.

As we are discussing our resources, the first mate comes into the room saying that we should be coming along side the Lord Rodrigo’s ship. Gerald teleports us onto the aft deck. Arthur arrives and clears his throat followed by Qureine who creates a light source, followed by Alice, invisible, then Violet with her gun drawn and finally Gerald. Alice and Arthur learn that Rodrigo is not on this ship but they were prepared to cause a distraction. Two other names were provided of those involved in the plan. Alice attempted to obtain an arcane connection to Rodrigo but can not identify anything that is his.

Draena learns more about the destination of Rodrigo as he has likely boarded another ship to the north. Draena’s concern is that following Rodrigo will cost us valuable time and she later confides with us that our current plan will cause word of our resistance back to the Queen more rapidly.

We head back to the Admiral’s boat and return Tabitha and assign Bella to the ship. If the Admiral goes along with our orders he will go to the Farrani shipyards to protect our castle from further invasion and we travel along to chase Rodrigo’s escape. Arthur provides a reading of Rodrigo’s future and we learn that he will be stabbed to death in the near future.

While we are eating breakfast the first mate comes down and lets us know that there is a sail on the horizon. Draena creates holes beneath the waterline to slow the ship down. After some time we do not appear to be gaining on them any longer but a smaller boat is lowered into the water with some of the captains apparently in it. Arthur tells them to row southwest (towards us) but a fight breaks out instead.

Qureine uses the staff to destroy the mast which caused the ship ahead to effectively stop. They quickly try to cut away the dragging mast. Another mast is destroyed and we continue to gain on them.

We get closer to the small boat and Gerald teleports us over so that we can question them. Arthur gains control of the situation and begins questioning them. Gerald then teleports the sailors back to Draena’s ship where Violet maintains control of the situation and directs them to the brig.

As we continue towards the ship we eventually see that there appears to be a distant bonfire on the water. Alice sees that beyond the ship that we were pursuing, as we are nearly upon it, there is a large ship with burning masts which is spewing fire and there are other ships with black sails surrounding it in formation.

2 Seasons

Game 10: Reunion and Reanimation

Gerald hopes that Draga can provide us with a better means of transportation and we go to the forecastle to attempt it. Gerald seems to be following along but thinks that it will not be helpful for us in the long term.

We sit for a few minutes to discuss the best course of action. Qureine thinks that finding the information is the most important to prevent the queen from gathering it but that the first thing we do should be to raise the siege on our people on Bertraland so that we have access to more information and resources.

Violet goes to get a map from Draena and learns that on the boat there is an inverse star chart which contains all points on the known world and would allow us to find anything anywhere in the world. She also lets us know that it is the kind of information that we would not want anyone to know about it and that she would create an additional sleeping shift for the crew so that we could use the map under moonlight without anyone seeing.

We go to visit the captain again with our concerns and determine if there is a better plan.

Her plan is to continue north and rendezvous with the navy. To take account of resources and assign us as best she can afterwards. We are going in the opposite direction of the castle but after much discussion we agree that we should go to meet up with the navy and continue on from there.

A few nights later we tie up the sails and douse all the lights in preparation to read the map. The canvas seems to be a sail which magically reflects the stars as they would be viewed from anywhere across the world. In the casting of the spell Violet does not sense an arcane connection with the object she was trying to find the creator of.

Arthur and Gerald establish use of Draena’s lab if they vow to not use any experimental spells. She also tells us that she will not allow us to have firearms when we join up with the navy.

After a few days we approach the navy. They appear to be going into some formation and we go to let the captain know. She asks us to close the door and begins to perform a spell. We get into communication, signaling that we are of the same navy. We stand on deck in our Farrani gear as another ship comes up along side. Two officers come aboard our ship who talk to the captain. What appears to be a wrapped body is brought aboard our ship wrapped in canvas. Arthur and Qureine stay above deck, Arthur attempting to listen to the captain. Gerald and Violet go below decks with the body.

They get the body and examine it in the lab. The throat has been cut of the young woman and it looks as though her hair had been pulled but there is no indication of imprisonment or struggle. Violet then casts a spell to attempt to speak with her and is successful. They ask who killed her but she didn’t see. She recognized the face of the man who distracted her in the passageway. She describes the man as having brown curly hair with a white cloth on his head. He was not a person of subterfuge and associated with the serving people of the crew. She reveals that she had been dead for two weeks.

They leave and give the key back to the first mate promising to report to the captain when possible. Arthur offers to communicate with the naval officers to influence their decisions. Draga gives Arthyr an arcane connection of some sort from the body but it does not appear to be functioning. Arthur thinks that either being raised from the dead or that she is a body fae and thus it does not work in the way that we are used to.

We agree to resurrect the dead woman, Tabitha’s, name in front of the others so that they will respect our power. Arthur is disguised by Violet and she and Gerald discuss the best way to raise her from the dead. Draena also threatens Arthur that he must be very convincing and ensure that they accept Draena as their commander when Arthur is no longer around.

Gerald applies a ward against humans on each of us, and Draena who admits that she will be severely weakened when not on her ship. We cross with the four of us, the captain, two crewmen and a chest-like sarcophagus containing Tabitha.

The ship pulls up along another slower ship and we board the marine ship to meet with the commanders.

Arthur soon has the ships captain under his thumb and we are transferred to the flagship. We are apparently the last to arrive and shepherded into a huge dining room with a dozen serving people and approximately 40 male officers. Arthur continues to work his charms. Based on the conversations it seems that there is quite a bit of intrigue in Draena being captain.

Arthur asks a silent question of the commodore about why Draena is so interesting and learns that it has to do with the import of the corps.

Arthur then mentions that one of our members had been assassinated and Draena hops out to bring the corpse of Lieutenant Tabitha in. Violet beings reading the scroll and expends her confidence and succeeds but faints from the exertion. Gerald animates Violet briefly so that her fatigue is not so evident. Arthur calls for Tabitha to return for effect. Draena whips off her cloak and puts it around Tabitha.

Before Tabitha can say anything though…

2 Seasons, 2 CP, lab access if we need it.

Game 9: Escaping the Paratornins

We are disguised and ready when we see a group of ships moving in a formation as if another ship were amidst them. A fog is settling over the harbor and Qureine attempted to sense if there were any animals on the ships or if there was indeed another ship hidden. She was unable to but tells the others that if there is another ship there the group needs to be prepared for others with magic.

As we prepared to head down to the shipyards we caught sight of a procession moving towards the town. Arthur sends Archimedes down to investigate and sees that they seem to be the same people we encountered at the encampment. They are also transporting a person in a cage. We decide to intercept the caravan before they reached the docks in case the creature in the cage could have been a resurrected thing.

The lead calls the caravan to a halt and begins speaking in Perratornin. Only Violet can understand the gist of their conversation and prompts Arthur with a few words in their language but Arthur tries to get him under his influence and authority. In order to explain our difficulty understanding them Violet implies that we have been drinking and inquires as to if they found anything else. He indicates that the person in the cage is the one that we were all sent to retrieve. The one who knows everything that the Queen wants. We say that we are here to examine the prisoner and head back along the caravan.

The figure does not acknowledge our coming or presence. As we attempt to understand more about the creature Qureine noticed that the fog had encroached fully into the harbor. We decide to bluff our way onto the ship. The creature identifies itself as Draga which sounds familiar to us. We also learn that the being feels sad about the Farrani Corps organization and she has a great deal of power.

Arthur begins speaking with the creature in the language of meaning. Qureine keeps an eye on the harbor and the situation letting everyone know of our progress as we approach the shipyards. The fog eventually dissipates. As we approach the dock Violet begins to disguise herself but one of the leaders of the Farrani appeared, walked up to the cage, broke a bar and began to walk off with Draga. Gerald and Violet recognize Draena from the corps and communicate that we are of the corps and are here to help her. She casts a spell and a wooden bridge appears from the edge of the wharf from the harbor to the edge of the palisade. We begin to walk along it and see that about 30 people from the warehouse and nearby are watching us. Qureine keeps behind to protect our rear and after Draena casts another spell to get us to a small schooner we all hurry to it carrying our saddle bags and equipment with us. A bank of fog comes up around the ship and a wind pushes us along.

Gerald and Violet turn us back to ourselves though Arthur still has a moustache. Draena then orders us to shoot the prisoner and assist with the sailing. Arthur and Qureine hesitate and stop Gerald from following her order. She explains that the Queen would use Draga to destroy the world and so we must kill her. We convince her to wait so that we can gain information from Draga. Gerald and Qureine take her below deck and Qureine sits to guard the prisoner while Gerald goes to inform Draena that the task is complete. Draena provides a bag of Vis to Qureine to perform an astrology reading when the stars are visible again.

We learned that the navy had not been entirely destroyed but had simply been driven through a series of straights and would be back in service in a week or so.

While Violet practices on the ballista, Arthur and Gerald argued about what should be done with Draga. Draga speaks to Qureine about her past and the history of the Farrani when she was first alive. Then Arthur attends to Draga while Qureine, Gerald and Violet do a reading each. Violet is unable to find the meaning of the stars. Qureine found in Draga’s future significant effects. She would turn out to be super useful in a super heretical way. That her understanding would create religious divisions in the corps before dying before her normal lifespan. Gerald found that the kingdom of Peratorrna would wage a dozen successful wars across the lands, though not in Bertraland, due to the Queen who gathers information and her ascent to attack the Silver Isle. He learns that it will take twelve years for the Queen to gather that information and that the weaknesses of the houses holding magic without any knowledge of their uses will aide the Queen to have her way. He determines that the Corps must organize as a whole against her in order to stop her and that if we simply prevent her from gathering the caches of information it will not be enough because she can turn Mescere into more strongly gifted.

We know that we need to convince the Farrani leadership of this in order to make enough of a difference in the future.

Over dinner we discuss with Draga and Draena about what we can do, what we know from Flash’s legacy and the other caches of information since the other fleet commanders had gone missing at the same time as Flash.

3 Seasons, 2 CP

8: The Tomb and the Shipyard

We were in the tent we hear horses leave the area. We exit and Gerald notices what appears to be a fuse burning several tents away near a large quantity of gunpowder. Violet lifts the sarcophagi and heads towards the cave while Gerald teleports Bella to the top of the hill. I hear someone say something indicating aiming a canon.

Arthur orders our lackey to go out and get them to stop them from firing and runs towards the road at an angle to put him out of the line of fire. Arthur sees Gerald, myself, and the lackey who has been stabbed. Violet shot one of the men on horseback. A man who appears to have the blatant gift. He told the men with him to rush us. She shoots him again, apparently breaking his concentration and he rode around the hill away from the engagement. She retrieves her weapon from Triis and walked down the hill reloading and assessing the situation. Arthur put the people on horses asleep as they tried to rush him but could not get the horse to cooperate.

Gerald teleports Querine toward the canon. She pulls the fuse, which has nearly burned into the pan, burning her hand and Gerald teleports in, himself. Querine tries to draw her weapon but can not grip her sword with her burned hand. Those around Querine and Gerald try to attack them but are not able to do so. She dodges and he is unmoved by them. Gerald wounds one of them causing him to fall. Querine creates vines to ensnare each of the remaining three. One person manages to break free while Gerald reloaded. Querine shot him, attempting to light him on fire but failing, still incapacitating him. Gerald shoots the man who falls off of his horse incapacitated. He teleports the man back to Violet.

When all assailants have been subdued. Querine ties up those who were trapped in the vines and goes to Violet to have her hand treated for the wound. Violet also treats the man with the blatant gift as Querine ties him, and those Arthur put to sleep.

Gerald reads over a scroll in Karazed which appears to be a Corpus grimoire of some sort. There is also a a book at appears to be of a different dialect of the language of meaning. Gerald believes that they are Aurochs based and thus Infernal.

Arthur wakes the tied man with the gift and interrogates him. We learn that he was trained by Master Paul from the books that the Farrani Corps left behind and needs to use the restoration spell on the sarcophagi. It is the body of a Fae creature of immortal lifespan. Arthur continues to interrogate him and learns more about the state of affairs in their court. After comparing the name on the sarcophagi and the scroll Gerald is sure that it is not the correct sarcophagi but is a creature of the same name type. Arthur wakes all of those that I had tied earlier and was able to make them into allies.

In the cavern we find a great deal of equipment but nothing remarkable initially. Some broken magical artifacts. Gerald glows to facilitate the way for us and floats along out “friend.” We enter another room and find shelves with approximately 150 remains of bodies. Querine and Arthur begin to consider that they should wake the creature in the sarcophagi rather than destroying it. It seems that the bodies that are here were stored here for some reason. As if they could be resurrected at a later time. After reading further into it though Gerald and Arthur determine that the spell is tainted and dangerous but that it may be worth studying further. Gerald keeps the scroll.

Through our “authority” Arthur tells them to pack up the camp and prepare to return to the ship.

Meanwhile, I heal and speak with the trees at the base of each of the sarcophagi. I learn the stories of the people entombed here. They were helping the being in the center to ascend but were killed in an accident before they could accomplish it.

Archimedes reports back that he did not see anyone else on the route.

We take all of the firing pins from the canons, some gunpowder, and restock our supplies where convenient and begin to make our way to the other encampment that our “friend” identified on the map.

After some time and discussion we determine that he needs to be eliminated to reduce any chance of us being spied upon. We teleport away and kill him. Removing him from his companions we kill him, checking his body for vis before using Violet’s sword to destroy him entirely.

On our way, Violet finds a Regio but it appears abandoned.

When we reach the shipyards we see that our naval ships are still smoldering and the Paratornan ships were anchored just outside of the yard. There are probably 20 ships anchored in the harbor. From the mountaintop we can see that there are Paratornan patrols around with several tents set up. We begin to develop a plan to take control of their ships, since all of ours have been destroyed. Violet and Gerald disguise us. Arthur looks like the leader we had captured and killed earlier with the plan to infiltrate the shipyard and interrogate or gain command of the ships in other means.

Seasons: 2, CP: 2

7: Through the Mountains

Arthur returns and confirms that the shipyards are destroyed but we are still going to try to get the cannons off of the hulls and try to find the hidden troves of Vis on the way.

We leave the castle to investigate the dragon corpse. Querine took the staff, White Nail, and the Notes From Edgar’s Lab, and Violet took How to Find a Man and the sword Quickener. Tries joins our party, as Allie is ordered to remain at the castle to heal, and Bella comes along as well.

We determine that there is no Vis remaining in the corpse of the dragon and continue onward. Climbing and being lifted up the mountains by turns. After a day and a half we make it to the top of one of the mountains but do not see a place that appears to be more likely than where we currently are. After investigating the mountain top we discover a fallen tower. Querine melts the snow and creates light as Violet and Gerald move or destroy the stones that are blocking the foundation. An hour after sunset they clear the blocked staircase and we are able to enter the base of the tower. Once inside we find an impressive doorway made far less so because the doors have rotten away. Gerald does not sense magic in the room and we begin to investigate.

As we make our way into the halls we find some rich loamy soil. Further in we find the remains of a tree and more soil. Arthur exclaims that there is Vis in the room and begins digging. After some time and reevaluation he finds 9 golden acorns. Violet and Gerald went down the stairs and found what appeared to be a series of long abandoned labs. Arthur also found a large cavern where a cave in has exposed a spiral staircase. Querine was able to “speak” with a mossy fungus that was in the cavern. It has no concept of size or time but does not recall anything like us having been there before. We continue on and find an even larger room and a scent of standing water. Violet finds an area of standing water. She and Gerald investigate and it seems that the room was supposed to have water in it. Arthur proposes that it is a ship landing which would allow for a ship to be teleported into this room. Arthur and Querine investigate a sound of burbling water while Gerald tried to determine if there was a Regio present but could not detect.

Overall we do not find much other than the Vis and some ideas about what this outpost was used for in the past. Gerald used his levitation skills to move more stones to the side of the wall. This opens up a blocked water spout and the burbling noise gets louder. Arthur cleans the water and Violet dives in immediately to investigate shining materials on the bottom of the pool. It appears to be the remains of broken astronomy lenses. She and Gerald find one that is intact but leave it there.

Arthur modified the personality of Tries t make him more disposed to our party and tendencies. Violet questions him and learns that he believes he will be supernaturally good with the sword when he goes through puberty. She continues to study him.

We head to the tomb down the mountain, our next destination. Querine warmed everyone and set up watches. Dawn came an we packed up and went to the tomb. As we approach we see that the area around the tomb had about one hundred people under a red flag with gold trim who appeared to doing something in the tomb. We leave Alice behind and Gerald, Violet, Arthur and Querine levitate into the camp. The workers drop their picks and run. They appear to have removed quite a lot of rubble. We head toward a pavilion that is very similar to the other Peratorna pavilion that we burned before.

Violet draws her gun and opens the flap for Arthur. Querine prepares her bow and she and Gerald follow. In the pavilion there is a mouldering corpse in a glass case on the table. They are conversing about the body in Paratornin. Arthur uses his air of authority on the two main people in the tent and orders that they report on their progress in the excavations. He learns that there have been other excavations which are stored on the ship, in the nearest cove, being overland about 4 days.

Arthur determines that their plan was to excavate here while the Farrani are holed up under attack. The soldier reveals that they have found many sarcophagi which they are going to return to the Queen as soon as they are able to aid in her experimentation.

We hear a group of horses approaching the camp and anticipate a struggle…

+2 CP, +2 seasons, +9 Pawns of Creo Vis

6: Return to the Keep

Qureine read the stars to determine if we would reach the boat in time to capture it and determined that we would not. In looking towards Winterhome I see a wave of snow blowing over the castle walls and sense it is the military force of the Ill Kin.

We rode through the night, gathering up the horses along our way, and head back to Winterhome as quickly as possible. Alice prepares fresh horses for us and meets us on the road with Bella. We continue on, pushing ourselves another night without sleep and Alice is the first to see that there is smoke coming from the walls of Winterhome. We fall into exhaustion and hurry up to Winterhome at dawn the following day.

We are determined to get Alice up to touch the walls so that she can see inside. After a few hours we reach the trail up to the gates. Qureine ties down the horses off the path and leads the group around the castle to approach from the less watched side. As we do this Gerald renews our wards and Alice views the situation again. She sees that about 200 tents are strung up in a crescent outside of musket range of weapons from Winterhome.

Violet and Gerald lift Qureine and Alice to the top of the cliff so we can get to the top of the ridge. They then follow us and we make our way to the back wall. We find another 200 tents on that side of the castle and approach invisibly and very carefully.

We approach and see a dirty castle wall and as we get closer see a strange rib bone sticking out of the snow. It doesn’t look like any animal Qureine has ever seen but she casts upon the bone and sees the hazy form of a frost drake. She thinks that she may be able to create a shadow of the beast but not at this time. A few more feet towards the wall there is a bronze cable which Violet believes would be the Aegis. Alice senses that the magic of the Aegis is active and steps across the boundary. She feels a crushing weight upon her shoulders but she steps through without any hindrance, though she becomes visible again. We step through one by one and each experience the weight but no other ill effects besides becoming visible.

Alice finally reaches the wall and touches it, casting her spell to see inside. She sees that all of the rooms on the ground floor have the windows closed with furniture stacked against them. The second floor has many of the students and warlocks sleeping in rooms lined with muskets. The upper floors appear to be uninhabited with many empty rooms as if they had taken the furniture to barricade the doors. In the very top of the towers Alice sees a few people on watch, though they seem very young. She does not see Arthur or Terrine anywhere. They could be outside or in another building.

Gerald believes that he can transport us through the wall but both he and Violet fail to penetrate due to the heavy weight of the Aegis. While the others discuss getting a tree to climb Qureine climbs the wall. There were two kids sleeping on the floor. Qureine woke one of them and managed to remind him that she was an upperclassman and told him to go get some rope to help the others get in. I tried to wake the other to explain the situation but he scrambled out leaving me only holding his cloak. He runs to get his musket but Gerald came through the window then and commanded him to stop.

I tell him to tell me what has happened since we have been gone, since Flash left.

“These people came out of nowhere and just started shooting and they tried to come through the gatehouse. Several people were hurt and killed. Then a huge creature came up and burst through the castle wall and there was another huge fight and more people died but we killed it. They showed up about three days ago.” They fought for an hour and then the Aegis was cast. Then a creature came through the Aegis and destroyed a building before they could kill it.

The boy came back with the rope and an upperclassman and we hoisted Violet and Alice up. Alice heard the description and it sounded familiar like a beast she had studied or imagined while studying Magic Theory. Violet signals to Alice to speak with her privately. Gerald sends the older boy to go get us tokens for the Aegis. Terrine came into the room and we appraised her of the situation. She tells us that they have been here for five days. She gives us tokens.

She tells us a bit more about the Winter Demon that appeared and angrily broke the wall. It screamed about it’s mate coming to get it as it died.

Gerald and Terrine discussed casting the more powerful Aegis but we would need additional Vis that the students have been using to defend the keep and Aegis. Violet went to the infirmary. Gerald went to check the Vis stocks. Alice thinks about the creature that she seems to have a connection to. She searched through the buildings and found the body of the Winter Demon. She came back to get me in order to help harvest the Vis from its body.

It appears that there are eight pons of Perdo Vis in the horns. It would be tainted Vis though as it came from a Demon. She extracts the Vis into bullets and searches for a connection to the mate to determine if it would be a threat to us but was not able to. She then reports the situation to the others. Gerald determines that we barely have enough Vis to cast the spell and that he is prepared to do it but Terrine did it in the end.

Violet learned that it was mostly the soldiers who died in the fight. Terrine also let us know that the firing mechanisms of the cannon are missing. Terrine and I agree that we should head to the shipyards and if possible set out to bring help from another Farrani outpost on another continent.

Alice uses a staff to scry the ship and sees a room half full of water. We determine to go across the mountains in search of magical caches and towards the harbor. First we must research where the caches are. The others find the books and Qureine found a reference to a Well of Power located on a a mountain ridge similar to where Winterhome was built within 10 leagues from here. The mountains to the east would be our best bet, especially as the shipyard would be in the NorthEast.

+ 2 Seasons, + 2 Confidence Points, + 8 pons of tainted Perdo Vis (Violet)

5: A Plot is Revealed

We discussed for a few minutes if we should go forward to continue to the next Lord’s land and inquire why the folk had been exiled in the first place or leave the area. Violet and I encouraged the others to return and seek help from the lord and perhaps advice from our teachers. We will seek information from the villagers and the lord and suggest that they be wary of the border until we could gather more information. In the meanwhile I built a litter for the wounded Alllie. We turn to head back when Violet hears a sound from another hill of approaching horses and I see several silhouettes cresting the nearby hill. There appear to be four or five horses with banner-men. I warn the others to be wary and hail the figures. After some time I see one of them raise a spyglass to look at us and they decide to ride the other direction. We return to the northern town.

We sleep that night, resting and healing, but the next morning Violet noticed that our bags had been gone through. I found a hair in one of the bags who Violet determines is no longer in the village but is on the path back to where our altercation. We ask the woodcutter’s wife for the description of the person and head out after him catching up after a few hours. The man draws his weapon and his horse bolts. Gerald froze him and then levitated him when he fell from the saddle. I convince the horse to stop, dismount and approach it successfully. Gerald and Violet deal with the person to begin the interrogation.

After some questioning the man explains that his lord is here to hunt but they were investigating our persons as we had been spotted near the fallen bodies of our comrades they were concerned we were murderers. We return to the area of the battle and find that the lord has set up a pavilion and a few of the people are digging out the bodies. We enter into the pavilion, removing our shoes as we enter. Pual opens the door for us and we step in only to find three Ill-Kin, including one with a multi colored feathered cloak, gathered around a table with a map, the lord, and another member of his retinue. Pual drew his rapier.

Gerald sensed the trap while the Ill-Kin were momentarily confused. After a brief flurry of activity in which Gerald froze Pual, Violet was mildly wounded, and I caused a fire to start in the room, the remainder of the Ill-Kin and Peratornin attacked. Violet was left with another light wound before she was able to attack. Violet attacked the feather cloaked Ill-Kin, holding him in place.

Attempting to paralyze the Lord, Gerald is able to do so handily, hitting the Peratornin behind him as well. The others attack Gerald but are unable to penetrate his wards. The cloaked Ill-Kin falls over. Two more enter into the room, drawn from the sound of gunfire. My fellows freeze another and I grab the map off of the table while the Ill-Kin nearest me began trying to escape through the back of the tent. Violet was attacked again, taking a small amount more damage.

I step outside and incinerate the one who tried to flee. All others were paralyzed and then killed by Gerald and Violet except for the lord and the feather cloaked Ill-Kin. He speaks to us in a language that we can not understand and we consider if we should kill him for a bit before thinking that perhaps the lord could speak with him.

He begins speaking in common. He tells us of the bargain he maid for three bears worth of silver in order to attack the home of the Farrani in this land. To distract them while a naval engagement waged on. He informed us that his people had already been engaged and were in the process of attacking already. In the end we killed both the lord and the Ill-Kin, gathering what we could before burning the rest and turning back to Winterhome.

+ 2 seasons, + 4 pistols, + 5 horses, +1 Ignum Vis, +1 Perdo Vis, + 5 quilted halberks & uniforms


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