Betraland Military Divisions


There are three military divisions in Bertraland, made up of roughly 53,000 souls. The royal divisions include the Royal Army, the Royal Navy, and the Royal Guard. Members of the Royal Guard and the Farrani Corps are the only sworn Witnesses.

Royal Guard (6,000)

Like most kingdoms, the divisions of the Royal Guard are named for the colors of their uniform tabards. The guard has two primary divisions, the Blue Coats (a city watch) and the Gold Coats (the personal guard of the royal family). The Blue Coats have a standing force of 5,000 souls. The Gold Coats number about 1,000.

Royal Army (13,000)

The Royal Army numbers about 13,000 souls. There are three primary divisions: Cavaliers, Engineers, and Infantry. The Cavaliers number only 1,500, half of which are lighter-armored Dragoons. The Army Engineers number about 500 souls, most of which are Artillerists. The remainder are Infantry, which also includes three small special subdivisions, the Fusiliers (1,200), the Grenadiers (600) and the Irregulars (1,500).

Royal Navy (34,000)

Half of the Royal Navy’s 34,000 souls belong to the Seaman Corps, manning the royal fleet. Another 9,000 comprise the Marine Corps, all trained in naval and land conflicts using cannons, firearms, and explosives. The Officer Corps includes 2,000 souls and the Naval Engineers contain another 2,000. Within the Naval Engineers there are about 1,400 Shipwrights and 600 Navigators.


The Farrani Corps is a military organization of wizards dedicated to preserving peace and law. The Corps considers itself to be the last guardians of the Aphelion Technique, the ancient magic system left in the world by the Karahzed millennia ago. Evidence of the existence of other practitioners has occasionally turned up, but such instances have been so rare that the Aphelion Technique has become perfectly synonymous with the Farrani Corps.

Potential Farrani apprentices are taken to the Aphelion Academy at age five, and trained there for ten years in Aphelion magic. The tradition’s mystic rites slowly wash away the apprentice’s past memories, replacing her loyalties with a dedication to the law, the land, and its people. At the age of fifteen, graduating cohorts of Farrani receive their green cloaks and are assigned a post or other duty, typically in the less-settled regions of the kingdom where law-keepers must prove their cunning in order to protect the local citizenry from brigands and one another. Usually, a memory-destroying draught is administered at graduation to ensure that past memories are left behind.

Naval Ranking System

The Farrani Corps uses a naval ranking system. Rumor has it that this tradition goes back to the first groups of Farrani wizards who arrived by boats from places unknown. The earliest Farrani writings have also created the custom of applying shipboard metaphors to all aspects of duty. (For example, an official corps building is referred to as a “ship” and the assigned corpsmen as “crew.”)

Midshipman: All Farrani begin at the rank of midshipman, and remain there throughout their apprenticeship.

Ensign: An ensign has graduated apprenticeship and been sworn as an Imperial Witness. She is expected to perform duties assigned by the corps, in service to the crown and its citizenry. Ensigns are assigned to temporary or permanent duties as service groups, usually in the outer reaches of the kingdom, though sometimes in the more coveted urban posts.

Lieutenant: A promising Farrani wizard may be promoted to lieutenant directly out of apprenticeship, or may be raised to that rank later in service. A lieutenant is usually designated to be a leader within a service group (four or more ensigns) of which she is a part. A lieutenant is only considered to be of higher rank than ensigns when interacting within her service group. Outside of a field assignment with her service group, a lieutenant has the same level of privilege and responsibility as an ensign. The lieutenant title may easily be a transitory one in cases where the officer fails to effectively perform her duties, as defined by the service group’s supervising officer (a commander, captain, or commodore).

Commander: A commander serves all of the functions of lieutenant, but is formally recognized outside her service group as an officer with greater privilege and responsibility. The rank of commander is usually accompanied by permanent assignment to a well-developed command post in an urban or semi-urban setting. In service groups led by a commander, another ensign is usually designated by the commander as lieutenant to serve as second officer and personal assistant.

Captain: Captains are usually in charge of several service groups, and are assigned to important permanent posts. They enjoy more latitude in decision-making, and often shape local policy as it relates to dealing with their assigned region. Captains are expected to have demonstrated great propensities for leadership, diplomacy, and skill at arms (or combat magic). Captains have the ability to promote junior officers to the rank of commander.

Commodore: It used to be there were six commodores in the Farrani Corps, five of which were in charge of geographical regions that encompassed multiple command posts, usually an entire kingdom. Each of those five commodores was in command of three to seven captains, and made regular rounds to inspect and direct their subordinate posts. The sixth was the Civil Works and Training Commodore, in charge of liaising with the crown and the church, and nominally the head of the Aphelion Academy. The commodores made up the Fleet Council, the ruling body of the corps. At this time, there are no commodores remaining.

Admiral: The admiral is the highest-ranking member of the Farrani Corps, and the head of the Fleet Council. She is the ultimate authority over the corps in times of war, and is aided by the Fleet Council in the creation of corps policy in times of peace.

Betraland Military Divisions

The Farrani Corps Randy Randy