White Nail


White Nail is a dagger forged of white steel in an exotic pattern. It has six small blue stones set in the handle.


Brawl Ability, + 0 Init, + 2 Atk, + 0 Dfn, + 3 Dam, – 3 Str, 0 Load:


Winter’s Icy Touch [Perdo Ignem 15]
R: Touch, D: Mom, T: Ind

When struck by this weapon, the enemy feels a chill and loses body heat, causing him the loss of a Fatigue level. (Base 4, + 1 Touch) … (+ 10 Unlimited Use)

Conjuration of Indubitable Cold [Perdo Ignem 25]
R: Voice, D: Mom, T: Part

The first time White Nail is drawn in any given day, the air within ten paces of the wielder is cooled to below freezing. All non-living things are chilled thoroughly, not just on the surface. All living things in the area, including the wielder, lose one Fatigue level. House fires become as small as campfires, bonfires become as small as torch fires, and fires no larger than campfires are extinguished completely. (Base 4, + 4 Voice, + 1 Part, + 2 size) … (+ 0 One Use Per Day)

Wizard’s Icy Grip [Perdo Ignem 30]
R: Touch, D: Mom, T: Ind

Upon striking the target, the wielder may activate this spell by passing a Concentration stress roll and invoking the command word “kalto.” In addition to the Winter’s Icy Touch effect, the target is chilled drastically for + 20 damage, against which his armor will not help him Soak. If this is enough to kill, the target is frozen solid. When this effect is invoked, one of the blue stones on the handle disappears. When all the stones are gone, this effect ceases to function. (Base 20, + 1 Touch) … (+ 5 Special Limited Use)


White Nail

The Farrani Corps Randy Randy