The Farrani Corps

End of Days

After teleporting as quickly as we could, after about two hours, we came to a mountain top overlooking the lagoon/inlet where the school was docked. The Shadowkine have helped with arranging some cannons on land to protect our fleet that had been brought in close.

Approximately a dozen of our ships, including the Captain Roderigo, have begun to sink.

There are about 50 enemy ships including one fire ship. The fire ship has a chunk out of it where the casket had been. None of these ships are Peratornin ships they are all ships of the Pirate Isles.

There do not appear to be any of the ships with bombs in their holds.

We all determine that we must push back the ships as best we can.

Gerald wards us against a whole host of things.

We prepare to head back to our ships to regroup. We find our superior officers, who are saddened that we have returned so soon but Violet goes off to talk with Lt. Tabitha. Gerald requests help from Draega with wizards communion and she agrees on the condition that we kill her. As we are discussing if we will agree to that, Alice sees more ships on the horizon with banners of Peratorna and the countries around it.

We agree and Draega helps us to perform far stronger wards against humans.

It appears as if the pirate ships are retreating while the fire ship begins to billow smoke as if it is going to create another portal.

Violet returns and lets us know that she saw Captain Draena moving something onto her boat. The Shadowkine have another gate opener that we were not aware of which Draena is having moved to her boat.

We go to see what Draena’s orders are while Violet and Escobar go off to handle other emergency preparations. We walk aboard her ship and Gerald begins talking with her. Draena indicates that we should stay here while she take the students and others away from here. Alice suggests an arcane connection and a plan to arrange for our pick up in a one year at the water gate we had discovered before. We give them all of the knowledge and preparation that we can. Qureine uses the coral to form arrowheads and affixed them to her weapons.

Draena agrees to kill Draega after she teleports us to the fire ship. Violet waits on the shore to speak with the Dragons and follow through with Draena’s orders that the plague be enacted.

With the wizards communion Gerald and Draega teleport us to the fire ship.

Qureine arrives on the deck of the fire ship. She can see only about 10 feet because of the flames and can see only because of the true sight of the air. She can see three tall humanoid shadowy figures contemplating some damage done to the mast.

The creatures seem to be able to smell Qureine and begin to investigate near her when Alice appears.

They call for help while Alice investigates the ship to see that it is not on fire below decks.

As Alice opens the hatch she sees a dark skinned man about to open the hatch. When he comes above deck he is covered in smoke like all the others. We hurry below decks and Alice scries that there is a bowl similar to the one that the Shadowkine first showed us. They are doing some sort of ritual below deck around it. We know that we need to interrupt the ritual.
Just then the same person we saw before comes back through the hatch, closing it behind him and comes down excitedly. Alice attacks him with Demon’s Eternal Oblivion and he appeared to be harmed by it and Gerald shoots and tries to bind him with a spell for humans but he falls as if he is dead and does not move.

Alice puts invisibility back on Gerald and herself.

We quickly go down the stairs and there are about 6 people huddling around a table with the water gate on it. Just then we heard a bell tolling and the men look up from the table and begin to head towards us.
Qureine uses a coral arrowhead on the nearest man, killing him. Escobar attacks with a pillar of fire which basically melted his face off. Gerald kills three of them with his gun and then Alice walks around behind the last standing man and puts her knife to his throat “You can live if you start talking right now.”

He breaks away and cries out in the language of meaning and throws something to the ground where a small amount of smoke billows out.

As he is running away Qureine shoots him in the back and he falls to the ground. Escobar contains the stone and smoke coming from it, Gerald reloads his weapons, and Alice investigates the stone to determine what is on the stone.
Qureine weakens the wood around the bowl where it is bolted and Gerald prepares to teleport it to the school. Escobar holds the stone until Alice dispels the Vim effect on it and then drops his enchantment. All that is left is a glittery coal looking lump. Gerald tries to teleport the bowl back to the ship but instead chooses to lift it with the invisible carrying spell. Alice investigates and determines that there is no gunpowder bomb on the ship. Qureine casts the sinking ship spell and there is a 16” hole beneath the water line and says that we have about 20 minutes before the ship starts listing.

Escobar and Gerald begin scouting our way out, Alice continues scrying and lets us know that there are about 30 beings on the top deck running around. Escobar and Gerald hear people yelling on the top deck as if something dramatic has happened. We go up and wait by the hatch to regroup. Alice notices what appears to be a giant waterfall and clouds of mist in the direction of our school and we all feel the ship that we are on dramatically shift.

Escobar goes above deck and we begin to follow. One of the creatures on the above deck turns and casts a spell at him.
It goes around Escobar and around Qureine and Alice and seemed to converge around Gerald and singed him slightly.

Qureine shoots and the person falls to the deck but does not appear to be killed.

Escobar tries to attack one of the other beings but it fails to blind him. Gerald tries to shoot the same man.

Alice gets us to fall back and a curtain of fire rises all around the ship. We can see through it and it looks like there is a field of lava expanding outward from the ship. We see a similar ring of lava appearing where the school used to be. We try to shrink the bowl but fail so push it out the window hoping to keep it out of the hands of the Galarands. We see an even larger fire ship coming out of the lava gate where the water gate had appeared.

Gerald then begins teleporting us out of there and back to shore where Violet was left.

By now we can see the fourth ship coming through the ring as Gerald teleports us farther away from where the fire ships are coming into our world. By around midnight about 200 fire ships have come through lined out through the sea towards the Peratornin navy.

Violet and Alice give the report as best they can to Draena and Gerald begins some astronomy readings to determine the best way to ensure our survival or meeting with Argenta.

We investigate if we go to the tree on Orghen and get an enigmatic sense that the important members of our party will ascend to the Silver Isle. We then investigate what if we go to wait at the water gate to wait and get a sense of extreme doom. We decide that once we let the dragons know to begin the plague we will go to the tree and stay there to study and train the next generation to the best of our ability so that we can carry on the tradition and ascend to the Silver Isle. Finally we determine that we will try our best to ascend.

We camp out for a week until the Dragons come to see us. A dragon comes and lands near us and speaks with Escobar.
“So have you decided to spare the mortals or are you going to press forward with your claim?” We inform him of the situation with the fire ships and that it seems irreversible at this point.

We negotiate that Orghen would be spared from whatever plague would come to pass. The dragon then offers to take us to the Silver Isle. Alice and Escobar choose to accept while Qureine and Gerald remain on Orghen to study and continue our own path.

The flight to the Silver Isle is a long, cold journey but they are welcomed and reunited with Arthur and Flash on the island where they live a life of paradise.

After a year Qureine meets a few boats at the water gate and we form an outpost on Orghen while maintaining a nautical base. The only reports are that a lot of wars have happened and an immortal force of plague bearers has ridden across the land and many of the kingdoms are becoming subjugated by them. There is no news of where the ships went or what became of the Galarands or the fire ships.

About three years later stories of huge, devastating plagues sweeping the lands reach Orghen and the corps. Most major towns and cities are completely wiped out due to plague and famine.

Before the end of our lifetime we learn that the plagues have subsided and that the children who have survived have lost much of their history and knowledge. One thing that we do regret is that more of the children have turned to the Church of the One God.

By the time that Gerald reaches the Silver Isle, through careful study, he is an old man and tells of the dark age that we have left behind.

Qureine spends the majority of her time within the Regio and combining the time shift there with her Fae blood it is another
lifetime before she ascends. By that time news had come to Orghen that another round of plague had swept the lands, again killing everyone over the age of 15, and sending the lands back into a dark age.

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Game 22: Here There be Dragons

We unload the ship and do some research with the books. Alice, Violet and Gerald all have somewhat poor results in their lab works.

We direct the students to study the books while we go on an expedition in the mountains. We plan enough supplies for a two day journey. Violet, Gerald, Alice, Queine, Escobar, Allie, and Granderson pack up, are made invisible, and able to fly. Gerald uses some area lore to determine a somewhat efficient way to investigate the peaks. Alice also determines that the a few of the smaller peaks are not likely to have any dragons.

On the seventh mountain peak Qureine notices that there appears to be a disturbance as if a large animal had been there. The animal would be approximately 10 feet across and would likely hunt mountain goats or large birds. Qureine casts a spell to see if she can sense where the beast is but there is no sound. We travel down the hill Qureine attempting to cast her sense. She thinks that she heard the dragon within the mountain but Alice can’t see anything within it.

Qureine finds some wolves and sees if they have any knowledge of a dragon. They describe a bad place on the mountain we were previously exploring. We head to the peak and then to a chasm with a regio and unnatural darkness.

After some discussion Alice and Gerald lower themselves into the regio. At some point they feel that they are fully within the regio. They can see some glittering below them and feel as though something is very confusing to them. They leave fairly quickly, levitating through the darkness while Alice looks to see if there is anything magic down below.

They come back out and it is as no time has passed for the rest of the group. We all decide to go in and the last three hundred feet seem to take an unusually long time and the pile is much larger than we initially thought. We realize that the mound is a mound of human bodies.

Qureine creates an orb of light and moves it around to see what she can. Violet learned from one of the corpses and learned the year of his death and country of origin as well as that he is from the first age. Thus all those below him would be of the same or earlier ages.

Alice believes that the area is tainted by the number of bodies in this space in an infernal nature. Violet and Alice begin going through the bodies and ashing them to look for a Kharazed or Fae to resurrect and question.

We get down to near the bottom of the chasm which the year seems like if he were on the same time scale he would be from the future. He also doesn’t seem to know what an age is at all. Another half hour we come to the bottom of the chasm.

Eventually we come out and it does not appear that the sun has moved more than a diameter if at all.

We went down the paths and carefully search up the mountain side. As we search, after 9 hours we come to a cave that would be of size to contain a dragon. We find scratch marks on a wall and melt the snow in the room. As it melts away it reveals a nest like structure containing eggs within the rocks. There is a spell upon the nest however and Alice tries to determine what spells are in place.

We discuss for a few minutes before deciding to take the eggs back to our ship with us.

Violet and Gerald come up with a plan to shrink and move the eggs to the ship efficiently. Just as we were about to move them, however, Alice looks up and notices a dragon in the sky above us. She notifies us that it is there. Qureine tells everyone to put the eggs back and prepare for the dragon to come to us. Alice tries to dispell the shrunken egg to normal size but instead causes it to pulse and glow.

Alice manages to dispell the spells on her second try while Violet and Escobar call out to speak with the dragon.

Gerald wards Violet and Alice and steps away from the next towards Qureine.

Alice and Qureine see two more dragons approaching now and let the others know as much.

Very quickly the first dragon lands and looks down upon us.

Escobar approaches it and Violet says to it that we have come to seek it’s assistance in enforcing the pact of the gods.

The dragon contemplates Escobar while Gerald continues to ward us agianst fire and we float up to him.

And then the first dragon speaks in the language of meaning and gives us a riddle.

“Elder man and Kharazed sit eye to eye in a tree. Kharazed sees Elder man, what does Elder man see?”

Escobar answers for us, “Himself.” The dragons nod and adopt a less hostile posture.

They look amongst themselves and at us as if they are communicating amongst themselves. Escobar introduces himself and Violet who explains that the pact of the gods is being violated by the Galarands. One of the dragons flies off and returns after an hour. It has flaming planks of wood in its claw as well as a casket containing a human with Kharazed blood.

The others help to communicate the situation to the dragon.

The woman stands and says “I am Grace deNis and I am no Galarand! I am a member of the Farrani Corps.”

As we question her asking how she came to be with the Galarands it is clear to everyone present that she is being evasive but Alice poses the silent question and informs us all that she was originally attempting to infiltrate them but they captured her and used the casket to enslave her.

Grace reveals that she has seen thirty Galarands, in various lands, within our realm. She also says that the only way to kill the Galarands is to stake them in the heart with red coral.

The dragons say that they would be willing to enact the plague but we would still have to fight them or they would continue to make progress towards their goals.

They agree to meet us in one week at the lagoon where our ships were currently in battle.

3 Seasons

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Game 21: Book Bridge to the Silver Isle

As the fire ship approaches we discuss how we would like to proceed and our fear and discussion of fleeing impresses upon them the seriousness of the situation. After some discussion we determine that it is most critical to hide and protect the other ships. That we make them invisible and give them the wind so that we can all meet with the fleet. Violet goes to get Draena to protect the ships with her magics.

We begin, again, to head towards the continent of Marjura. Alice keeps looking to the rear to assess if the others are following us. The ships chase us except for the fire ship which goes to sit on the water gate. A few days later we reunite with the fleet in a secluded harbor near the city. On the journey Violet is promoted to Commander.

We plan to head into the city to check out local legends of dragons as well as gather supplies for a trip through the mountains. Alice checks with the other ships representatives. Terrine has been juggling the ranks or the Corps and the Navy to integrate them more fully. Between Terrine and Tabitha they have convinced the navy that they are part of the Farrani Corps. After the first night though the Shadakine also join in our system of ranking. Violet also takes a look at the other graduates to see if someone would be appropriate for our group. Terrine recommends that we ask the fairly recent graduate, Escobar, as well as a Mecire Allie, who is nearly ready for a promotion from midshipman to ensign. Arthur had stopped by for a bit to report in before carrying on.

We all prepare to leave on one of the ships and Captain Granderson (of the Shadakine) joins us as well. As we get to the warf, one of the dock workers tells us that there is someone who deals in information named Poppy who we can find at the top of the warf.

At the top there is an old sailor sitting on top of a pile of nets. Violet speaks with him and he tells us that there is a temple out on the rocky outcrop below the castle but above the city there are people with stories and information regarding dragons.

While some of our members have many weapons people in the city stare at us a bit as we walk by. Escobar also lights his hand on fire multiple times before Alice turns him invisible. We reach the gate to the inner city, after about an hour and they inform us that they will not open the gate until morning unless we give them a half pound of silver. We walk away, Alice turns us invisible and Gerald floats us over the wall.

As we descend we see many lighted lanterns and ornate buildings with gargoyles along the tops but one building makes a distinct impression with a stone formation carved into some kind of temple with the skull of a dragon and it’s wing bones all carefully positioned.

We refresh our parma with the sunset and discuss how there is probably a mate to this dragon.

Violet knocks on the door and a woman wearing a white robe dramatically opens the door and greets us in Argond. Alice attempts to look into the building but it is not initially successful. Gerald casts a spell to detect magic on the building and finds that there is some sort of magic in place that has to do with the dragon bones. There appear to be some strong magics in place.

Eventually the doors open again and eight men in robes invite us in suggesting that we leave our weapons and then follow along to meet with the master of the order. Violet tells that we have met someone of their order and implies that Jess and Sir Tillum are of the same order.

We are brought before an old man seated on a throne of some sort. Violet proves that we are magical by turning into a wolf. He asks his fellow to close the door.

Long ago my mentor Sir Tillum, in his searches of the stars, predicted the coming of the fourth age. We laughed at him but he was convinced of what he saw and took a few other hapless malcontents and incompetents and went south with them generations ago. He explains that the elder gods are not popular to be referenced in “civilized” society but that he recognizes us as of the fourth age and offers the services of the librarians in the morning.

Alice poses the silent question and confirms that they are not working with the Galarands at least.

They let us know that the skeleton of the dragon that covers their door has been here for generations. They moved into the temple long ago but did not construct it themselves. He offers us rooms to stay but we leave with intention to return in the morning. Alice had a question that seemed like they would attack us if we had stayed there.

After we turn the corner Alice makes us invisible and we head back to the temple. Gerald attempts to float us through the door but it is not possible. He then teleports us up to a balcony. Alice reaffirms that we do not want to BREAK the boundary thus putting all the lores that are stored within at risk but we want to get in as well.

They don’t lock the door up here though and it is a simple thing to enter. A few moments later though two robed and armored guards come to secure all of the doors and windows. Alice surveys the building and learns that they are discussing burning the library completely rather than letting us get to it as predicted by the terrible cataclysm that we are foretold to bring.

Violet gives us all the ability to see in the near darkness, various discussions taking astronomy, stealing as many books as possible… when we hear loud talking and a clash of weapons. Gerald teleports us back on the other side and sees that the other guards have killed the two who were guarding the door. But Gerald has warded the door and they can not pass through. Alice makes herself look like Argenta and then visible and speaks to them in Kharazed that the library should be preserved. She is not effective in her communication though and the other eleven guards are all sure that it is a trick and do not trust her.

Gerald teleports Violet back into the room and Gerald sends one of the other men inside where Violet ties him up. Escobar sets one of the oil casks on fire in the hallway and it quickly burns. We then hear another group of men inside the library and more casks of oil set to burning the library but we all work quickly to shut it down, losing only a few books in the process. We guard the room and Alice keeps an eye on other means of their infiltration, including the ventilation shafts.

We learn that there is an aura in the room. Escobar creates light in the room to help us see more clearly. Alice also checks for magical items and shows a locked cage. Gerald opens it and Violet finds another grimoire of how to raise the dead and there are a number of other grimoires in there.

We use teleportation and get the Captain Rodrigo and take the entire collection of books from the library to the ships.

They begin to destroy the building, taking the bones out of the stone. Qureine convinces the group that we need the bones and we come up with a plan. We wait until they are nearly done extracting the bones and then create an illusion and teleport the bone to our ship as well.

We escape with the library and the dragon skeleton. As we are sailing away, the warm glow of our near continuous magic casting warms us.

2 Seasons

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Game 20: Balancing the Scales

PROLOGUE

Incantation of the Beast Made Whole (Creo Animal 30, ritual)
R: Touch, D: Mom, T: Ind
Cures all wounds in the target creature. The Vim requisite allows the spell to affect undying magical beasts like dragons, even when in a lifeless state. (Base 35, + 1 Touch, – 2 Optimization)

SESSION

We begin to formulate plans to speak with the dragons, the beings who are set to enforce the Pact, and Arthur tells us that he must leave to try to warn the Silver Isle. We are all confused an upset that he would leave us, worried that he might be going to the Queen or that he doesn’t have faith in our plans. He transforms into an owl similar to his familiar and flies off with him.

Gerald and Qureine wander off to think about what he said while Violet and Alice ask Draena about where the highest mountains can be found. She provides information about the mountains and the rough populations around them.

We formulate a plan and tell Draena that our goal is to teleport to the Northern tree on an isle with many mountains on the continent of Oleanda. We have means of contacting her and inherit a box of arcane connections from Arthur.

Anchor is thrown and a man requests Violet to go below decks. Draena gives her a scroll of some girth with instructions to open it once we are underway.

Gerald prepares to teleport us and we bid farewell. As we land and look back we notice a large stormy cloud formation appearing around there, almost as if a regio is being opened and ships sailing out of it. Gerald teleports us back to the ship and we quickly turn to view the ships. They appear to be large, first class ships, which have shiny hulls and flying a long black pennant from the top of all of the ships. Alice quickly makes Draena’s ship invisible though no one is able to sense a regio in the area where they appeared.

Alice and Qureine suggest that we teleport to one of the ships and Alice makes us all invisible and we teleport to the ship. Gerald suggests that Draena sail away from these ships but that we will be back in a few minutes. We can’t understand the language that they are speaking but Violet begins to cast a mentum spell while Alice scans the ship. She notices that there are a lot of spyglasses out and they are searching through the seas. Violet comes back to us and tells us that at least some of the men have parma. Alice notices that they have the guns primed and are ready to attack.

Alice overhears them talking in Kharazed that he was attacked and that they should run out the guns. Violet then goes to them and says out loud that we were not attacking them but were trying to discern their intentions. She is visible, as is Gerald and Violet is able to communicate very effectively with them. They ask where she comes from and she gives a brief description and we come to understand that they traveled through a water gate that had been opened only a few hours before. They have a different calendar system and come from a land that we have never heard of.

Violet asks if they have heard of the Farrani Corps and though they do not seem to know much about our worlds but they seem to understand the Farrani Corps and that they are part of it.

Their magic systems depend on pulleys and levers it seems though it is hard for us to understand.

Gerald heads back to Draena’s ship and informs her of the situation and that they apparently mean us no harm.

After much discussion we learn that they are not as magically inclined as we and believe in Argenta only as a mythical creature until our skill and assurances convinces them. Over the course of our conversation with the it seems that they have far less understanding of the magic than we do and thought they can speak the language of meaning to a reasonable degree.

Their technology seems to be more advanced than our own, however.

Alice overhears them speaking in an officers meeting and they all seem convinced of our magical prowess and the truth of their legends. They also determine that they should quickly leave so as not to become entangled in the trials of our world.

At one point in the afternoon Violet, Gerald and the crew members practice shooting with the weapons of these people.

After some time they make a decision to stay with us for the most part. One of the ships head back to their land to report while the others determine to stay with us to learn more about our magical ways.

Just then someone comes down with a message “Captain there are ships approaching and one is burning to the water line!”

We rush up and see a fire ship and several others making their way towards us.

We explain the situation to them as best we can and begin to make plans to escape or otherwise defend ourselves.

Seasons: 2

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Game 19: Desperate Times Call for Desperate Measures

Farrani

By the time we get out to the ruins it is midday. We spend the afternoon looking for the precise location of the sunken fortress. Alice and Arthur try to look into the water. Alice sees a ridge in the water with large unnatural blocks of stone five hundred feet below the water.

The area is teeming with aquatic life, including large slow creatures as large as the ship we are on. Alice sees that the aura is in the form of a tent that forms into a column as if there were an invisible tower or that were a way into the area. But the aura also covers the whole bottom of the ridge. She then examines the area for a regio. But she could not see any regios of any kind. Alice recognizes that the aura is a level 6 in the towers and a bit lower in the base.

We are spelled to be able to breathe underwater and so that we will sink and so that we can see in the dark. Draena reminds us to keep an eye on the sun. We took off most things that would be ruined underwater and Gerald teleported us down.

When we are down there we see that there are no intact buildings and see no signs of mortar or joining materials. All that seems to have survived are the giant stones, however. The giant behemoth creatures swimming around cannot be communicated with by either Qureine or Gerald. After about 2 hours of searching Alice sees a magical item down in one of the cracks in the column. Violet leads the way down there and in the pitch black it appears that within these cracks some sort of weird coral is growing. Gerald begins to glow and we see that it is the varied forms of coral that is glowing. Arthur determines that this coral is not growing naturally and there is a large amount of red coral but different kinds of it. Red coral has particular properties of protection against demons. Alice looks again for in Infernal regio but does not sense anything. Violet looks into the area to see if there is any minerals and finds a pile of shells. She, Gerald, and Arthur continue casting but Alice quickly surpasses them all.

She identifies something beneath one of the ship sized stones and Violet shatters a hole in it for us to find the chambers below.

We find a room with many glass sarcophagi and begin to transport them up to the surface. As we exit something seems to drop to the ocean floor. Some sort of flesh. After closer inspection it appears to be some sort of food as if for the giant fish. Gerald sees several ships above and teleports to investigate to see additional ships around ours. He returns to us and Alice and he say that they appear to be hunting the fish. They appear to be whalers of some kind but rather than risking my own health to heal the creature I warn the others to not eat the meat that is thrown in the water. Meanwhile Violet has transported the sarcophagi onto Draena’s ship.

The sarcophagi contain a few weapons and armor but nothing else of note. The coral that we brought up is terram vis and based on the amount that we gathered and the amount still below we estimate that there are approximately 200 pons of vis.

Arthur questions Draga’s mind and she tries to get him to let her go. Meanwhile Draena reminds Gerald and Violet of their agreement to kill her rather than let Draga escape. Arthur convinces her to remain for a small time.

We spend some time to gather more coral and Arthur converts it quickly to a more manageable and usable format. Alice makes coral rings while Qureine chooses a beaded necklace.

After some time Alice and Gerald do a fortune reading to determine the future of our group if we stay for some time to gather enough terram vis from the coral.

There is still some dependence upon which order of trees that we visit but the sense that Gerald understands is that we will have conflict at each engagement. The queen has demons which allows the to defy various magical laws. She also has huge armies of mercinaries and moderate forces of navy and marine Peratornins.

We form another plan to return to the skeleton of the fallen dragon, raising it and trying to convince it to enforce the pact of the gods. We learn that we will succeed if we do this in protecting the silver isle but at the cost of the lives of 80% of the adult humans on the planet.

We discuss and agree that it is better to protect the Silver Isle through enforcing the Pact of the Gods rather than fighting the queen directly.

In that future the corps is a secret society and does not grow in status but continues on in the world full of Ignition by whaling. An important group of Farrani is able to succeed in government. Our legacy will live on.

+3 Seasons, +194 pons of terram vis

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Game 18: Kiss of Flame and Steel

Arthur communicates with us and learns that we have lost the staff and quickly turns his ship around with several of our companions. We head quickly to Orghen to convince the other Farrani to leave the area and to reach the tree to enter the regio and communicate with our ancestors. We sail to the west coast and prepare to run inland as wolves. We convince them fairly easily to get on the boats and to get them away on the boat. Gerald proposed that instead of running he and Violet make us float above the trees and Gerald teleports us to the tree very quickly. We float down and begin to pass through the regio.

Gerald, Qureine, and Violet begin to protect the tree while Arthur and Alice enter the regio. Immediately upon entering the regio Arthur makes eye contact with a spirit and thoroughly probes his mind for the answers to the questions.

We have questions prepared for the ancestors.
What are the terms of the Pact of the Gods? – The Kharazed did not make the pact of the Gods but they understand that the Gods decided that it was time to move on from the world, to withdraw to allow for the natural races to grow, the remnants of the relations with humans and that in that case the Pact of the Gods they will be removed from the realm in some way. The Kharazed “ascend.”
Are any of the other Gods opposed to the Galarands? – The Gods were all agreeable such that they came up with the Pact and not enemies among themselves though there were occasional conflicts among their followers. He has no insight into their current motivations to attack the Silver Isle.
Are there are descendants of the other Gods in this world and how can we identify them? – Before the first age four of the Gods had races that mingled with humans. There could be descendents of the Divine and the Fay (Argenta being the Magic and Aurex being the Infernal) still in the world but he had no specific information.
Would Argenta prefer that the Silver Isle be attacked by Galarands or cut off from our world entirely? – His impression is that it would be better to be invaded than sealed off entirely.
What would they like us to do if we can’t stop them from burning the trees? – He has no understanding of what is going on outside of this regio and the trees were planted after his time.
Where are the other relics and powerful regios? – He has no knowledge of these things.

Arthur and Alice return appearing happy and confident. Gerald speaks with them while Alice and Qureine continue to attempt to protect the tree. We all spend time to protect the tree from fire through illusion, creation of fire breaks, and the like. We study our flowers in the shadow of the tree and we all protect it to the best of our abilities.

Arthur questions the tree and it tells him more about what is going on in the forest, that the fires have been going on for more than a day and it has no memory of a fire this intense or destructive in its long life.

We float up again and Gerald takes us to the tree on the North. It is about half the size of the former tree. Alice identifies a trace of a magic regio. She enters for a brief moment while the rest of us wait and measure the time that passes. Violet and Qureine wait with an appearance of age while Gerald and Arthur hide a ways away. Alice returns after a half hour of our waiting and protecting the tree a bit to describe a forest with apparently non magical flowers and no structures that she could discern. After we laughingly explain our prank on her. Alice took arcane connections to both of them so as to scry on them.

We head out to the ship and shortly after we are under way, Captain Draena’s familar, Talon, reports to her and she relays that most of the ships that were at the south of the island have sailed away towards Peratorna.

We determine to head to the ruins where we could have air in our lungs and ability to see in the dark so that we can explore the ruins. Meanwhile we formulate a plan to also determine what had happened with the Peratornin army and Draena convinces us that that is more urgent than investigating the ruins.

Alice makes everyone invisible except Arthur and he questions the person on the ship to ask where the captain is. He also mind probes the person. There was a popular uprising in Peratorna that the ships have returned to suppress that. The Queen had returned as well with some “resources” and her strange allies had disagreed with her rolling barrels up on the shore and doing things with it. There is some misunderstanding as to if we are leaving or not. Alice confirms that the ship is not lead lined for explosion. Violet and Gerald kill the soldiers on the ship and follow along. Alice and Qureine follow.

The soldiers who remain are questioned and dispatched, though what remained on the island are rather old or young. Not the main force of the army almost certainly. Arthur learns that they know nothing of the destruction and sacrifice of the fleet in the north. He learned that a man transported in a metal coffin is the power behind the seeing eye ships. The rebellion in Peratornin is the king’s illigetimate son who has begun the uprising in the queen’s absence. The queen does not have any heirs. The people are somewhat divided in that some support the queen and others believe that there is something evil about her.

We kill the remainder of the people on the island and burn their ships and head off to investigate the ruins.

+2 Seasons

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Game 17: Lost and Gone

Alice keeps an eye on the ships while we rest or head to our ships to reconvene. She reports that they are re-configuring with the fire ship in the center of two rows heading to the center of the line of fires. Alice can see that the rune sailed ship is in the back of the ship. Then she says that the crew of the ships are dropping from the rigging and the deck as if they have suddenly lost their life force. Qureine is worried that they are trying to create more fire ships. Violet and Alice take turns destroying the ships where they can starting with Alice destroying the runic sail. Violet then destroys the sail of one of the first ships. Our ships are given the signal to turn north to put as much distance as possible between us and the others. The ships hit the wall of fire and begins to burn, it also begins to head North as if it is coming after us at a greater speed than previously but not quite as fast as our ships. We slowed them down as much as possible to ensure that our ships could escape. When Qureine is rested she joins in as well.

Alice sees a metal column with a person looking at our invisible ship hidden on the deck of the fire ship. She does not detect any scrying spells though. Violet is not able to cast a spell to destroy His Terrible Symmetry and goes to hand the staff to Gerald but Alice and Qureine, who is standing beside Violet, see Gerald behind Violet as well. Qureine, also reaching for the staff, noticed that there were two Gerald’s and immediately attempted to wrest the staff from him, but fails. Gerald shoots him in the face and attempts to paralyze him but it does not seem to work even though a large portion of his head disintegrated. The false Gerald then passes the staff into his body and begins to move towards the railing. Violet inflicts a heavy wound with her gun. Alice also attacks the creature and the creature crumbles further leaving a slime of rotten egg smell.

Alice turns us invisible and Gerald begins to teleport us while Alice collects the Vim Vis. Gerald attempts to teleport Violet but the ship is somehow resisting the effort to teleport. Alice is fairly certain that there is an infernal regio through the line of oil on the water. Violet convinces Draena to sail into the regio and check in with Arthur to let the fleet know that we may be late to get to the port of call, Marjura on the sourhern coast of Kmorda.

We head into the regio, protecting the ship as we go. We see a large flat land mass with clouds circling it to the south and the smell of sulfur encompasses us. There are ships here about 200 ships similar to His Terrible Symmetry. We can not detect the staff any longer, can not make our way through the fleet here and decide to head back before the oil slick entrance closes. As we are exiting the rift we notice that the stars in this sky are not the ones that we are familiar with and we are all glad that we have made it out in time.

Immediately the air smells sweet and clear and we breathe a sigh of relief.

We are all feeling rather defeated at the knowledge that we have gained. Gerald mentions off handedly that the Galarands that we have been fighting would have to break the pack of the Gods in order to attack us or the Silver Isle. Violet goes to Draga to ask about who we should contact about the Pact of the Gods that is currently being infringed upon. Draga informs us of the other gods that she knows of.

Our goals are the following:
1) Go back to the tree on Orghin and determine if they have any ancient lore, Investigate the ruins near the mouth of the island Orghin
2) Go back to the graveyard of the Kharazed to get more information and try to convince them that the Pact was in danger
3) Capture and interrogate a galarand descendant for more information
4) Seek out the other casches and trees to get more lore, allies, magical powers
5) Go to the Ill-kin to get information from them about their connections with the gods
The ultimate goal would be to try to contact and unify other mystical beings to maintain the Pact of the Gods.

Gerald and Alice burn Animal Vis following our lives as we follow the list above.

They get a sense of great doom and a burning island. They see that in a short time our enemy would learn the secrets of the staff after which things accelerate more quickly. All the forces congregating in this area seeking the staff will all be diverted to Orghin with the sense of a burning island again. The queen determines the secrets of the staff and it is Orghin that burns as she tries to burn the trees as quickly as she can. It will devastate or wipe out the line of Farrani on that island as well as perhaps damage the Regio in that area. The staff would come to her through her allies. They get the sense that we will survive Orghin but it is either too late or we closely escape. We are to discover an important clue at the graveyard of the Kharazed.

We unanimously agree that this is a bad plan and try to determine a new one.

1) Go back to Orghin and warn the Farrani as we use the tree to teleport to Peratornin and intercept the staff before it gets to the queen.
2) Go back to Orghin with the staff and try to defend the island

Two more pons of Animal vis are spent and the following is read.

Alice determines that we will successfully get to our destination but have no hope when we arrive of achieving our goals as we will be nowhere near the queen when we arrive.

Two more vis are spent telling the fortune of the staff as we try to get it back from the queen at all costs.

Alice determines that the staff will soon come into the hands of the enemy. Many of its powers will be discovered but there is a sense that it will be less useful in the hands of the enemy. Most of the impact that it will have will be based not on the power that the queen will gain but in the fear and paranoia that she will gain as a result.

Gerald proposes that we begin to destroy the artifacts to prevent the queen from gathering their power. Qureine proposes that we go to the regio to get as much information as possible about the pact and the artifacts and how to destroy them while hiding the others in magical realms.

Alice reads for the silver isle. In a range of possibility the silver isle is invaded or the silver isle can never be reached again but in any case we are the architects of any fate that were to befall it. Some of the better outcomes seem to be that we will delay the queen for a long time, in the range of 20 years. Alice is also able to narrow down the number of trees that have any impact on the future of the island. If there is one thing that we learn, it is not the items that allow the queen to invade the silver isle but they would speed her path.

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Game 16: Through Hell and High Water

We discuss the plan to escape the three fleets and determine that heading west, into the smaller fleet of the fire ship, would be the most strategically bold plan which would result in the fewest losses. The fleet would be mostly focused on breaking through and getting to safety while our ship would try to eliminate as many ships in their fleet as possible.

Gerald teleports Draena to each ship she casts the hulls to iron and the wind in the sails spells. As we proceed west we get within sight of a huge smoke bank and Alice, Arthur and Violet could see through it to determine the formation of ships. The fleet is ordered to go north to break across the top of the fleet. Gerald gives us wards and bonuses.

Then Gerald teleports us, invisible thanks to Alice, to the largest cannon ship. First Violet, to the forecastle of a giant ship and within a few steps of someone with a spyglass, then Arthur, as Violet puts the man to sleep. Then Alice is teleported. Violet, meanwhile disguises herself as the man she has put asleep and thin slits his throat. Alice begins scanning the ship for whatever information she can gather and Arthur heads aft to find the captain. Then Qureine is teleported and stands near Alice as she investigates the ship for whatever she sees and hears in the ship. Violet kills the man and turns him to dust. Arthur makes it to the quarter deck. Alice reports to Qureine, who passes the information along, that the ship is not fully manned.

Arthur becomes visible and casts his spell to be recognized as a natural leader, that he is from “His Terrible Symmetry” and that there is a change in orders. The other man on the deck runs to the edge and pulls on a rope to sound an alarm bell of some sort. Qureine notices that the two ships on either side are beginning to run up blue flags as some sort of signal. Violet and Arthur approach the people nearest them. Arthur making the man ringing the bell fall asleep, and asking the captain to report on the status of his ship. Alice begins to scry the 5th deck and sees 400 people on the floor being interrupted in some sort of religious ceremony that is concluding with the sounding of the bell. Qureine stops the ship behind from raising their flag which caused all of the flags to fall. Arthur orders the captain to begin the process of readying the ship for battle for there are traitors on the other ships. Qureine breaks the second signal flag and begins resting with the fatigue.

Arthur learns about the flag system while Gerald continues down to the 4th deck below. The captain understands his duty with Arthur’s orders, to begin firing on the other ships. Gerald and Violet suddenly notice that there is an enormous quantity of high quality gun powder on the ship such that it would explode spectacularly as if it were a trap.

Violet communicates to Alice that the ship is filled with gunpowder and that we need to get off of it immediately. Gerald teleports to the fourth ship in the second column with the fire ship, it too appears to be mostly deserted. Alice describes to us the danger that we are in as Gerald appears and begins to teleport us back to Draena’s ship. Just before a large boom percusses beneath us as all cannons fire on the ships to our sides. Arthur is teleported first, Violet fires the heavy cannon, causing the following ship to be nearly torn apart. Violet is deafened from from the blast. Qureine is teleported off next. Violet is teleported, after being made invisible again. Alice watches as someone from the ship, who had set up the explosion, dives over the side, she is teleported and then Gerald follows. Some 20 seconds later we see a firey column rise from behind the line of smoke.

We rest. Violet’s hearing returns slowly. Alice ascertains that we have stopped two ships but the others appeared to be fine. Though Gerald reported that the other ship he had teleported to had been similarly laid out. We begin to formulate a plan to set off additional bell alarms to see if we can get additional ships to blow themselves up. After checking in on our labs.

+3 seasons

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Game 15: Moonshadow

We stay with the White Mountain folks a few days to learn about their traditions and become more comfortable in our wolf skin. Arthur speaks with the Elders and Elder Ben hesitates though it seems that he trusts us because we learned to take the wolf shape.

In the past ten days, it seems, the tree had spoken for the first time in their life times to request that we hide and protect it. We offer our assistance in that endeavor. We approach the huge tree, easily 100 feet tall and about as wide, with the Elders escorting us. They lead us through a maze of brambles and we are brought into the presence of the massive trunk.

Alice uses a spell to cloak the use of strong magics such as from the staff. Qureine uses the staff and the name that the people know for this tree.

Can you tell me your name? – Orghim
It was activated 12 days ago.
It then asks if we want it’s report. – We reply that we do. And Qureine repeats all of it All events appear to be within perceptive range of the forest.
Based on the description of a particular cluster of stars Alice determines that the last report was approximately 800 years ago. The tree made its last report to someone who did not give it a name.
It gives me the names of the other Sentinel trees. It does not know if any of the other trees are active or in danger. It says that the last 100 years it has been asleep.
Realizing that it does not have information about the last 30 years we ask about the last 12 days. It informs us that there has been a great deal of magic trying to bend the forest to a foreign will. The forces will eventually penetrate the forest unless we stop that which is probing.
It says that there is another Sentinel tree on the Northern area of the island.
We also ask if it knows of any Farrani item stores nearby which it says might be present in the sunken fortifications on the south west edge of the island.
It reluctantly informs us that there is a Regio where we are the path of which seems to line up directly with the path that Argenta took from the tree to visit us. Alice can see it indeed. The tree tells us that in the Regio is a graveyard for Kahrazed and doors into further realms where we might find Argenta but are not strong enough to make the journey most likely.

We debate entering the Regio and consult the stars but are unsure if we want to go or not. If we will lose too much time and endanger the school. It is revealed that there will be an encounter with the school and the navy of our enemies but that we will be able to reach them in time and have a conversation with our ancestors if we go in.

Alice takes us in. There is a dense fog and the feeling of being surrounded by a storm. She leads us towards 6 or 7 pink dots of light and as we approach the bits of color are actually flowers connected to ivy that goes over a stone building of some kind. We see a stone door in the wall and Qureine uses the staff to coax the vines out of they way without damaging them. She identifies the flowers as being of this realm and not of the world we came from. Violet smelled the flower and noticed that she could see more clearly through the haze. When we learn that the door is part of the structure not an actual door and Gerald teleports Violet through the wall. Alice tries to stop him because on the other side of the wall is just a hole but it is too late. She falls and quickly casts a spell on herself to float and slowly begins to rise back up to the top of the shaft. There is no light besides that of the flower, which she pulls out to see better by. Violet descends again and begins to hear the sound of the wind again and sees silver glowing orbs and the wind howls louder until she sees humanoid shapes in the shaft.

Alice sees everything around Violet due to an arcane connection. Gerald makes us each float and then teleports us through the wall. Violet holds out the flower but they show no interest. She then begins the prayer to Argenta and the spirits swirl around her, their large silver eyes watching her, piling around her.

As we reach the bottom and are surrounded in the swirling mists of the spirits’ Arthur asks one of the beings how we can communicate with them. He learns that they are forbidden to speak with us as they are bound with a Pact of the Gods. We do learn that this is where the souls of the dead go and in the bottom of this well they can manifest.

Arthur collects the flowers that he can and takes them with us as Alice leads us back out of the Regio.

The wolves all rush over to us and inform us that the sun has changed several times. Alice learns that it has been 40 days since we entered. Arthur communicates with and learns that the fleet has anchored in a cove to the north west. We realize that our eyes are somewhat luminescent as the silver of our ancestors had been. Violet causes our eyes to look more normal, except for Arthur.

The tree reports that there is a strange magical ship that has traveled several times around the island.

We determine that first we need to reunite with our fleet in the northwest, then sail south around the west side of the island, investigating the sunken ruins as we go and eliminate the ship and the fortifications on our way.

We offer to take Ben and about 8 of the other young people to teach them our techniques and so that we can learn theirs. Gerald examines the flower and learns so much from it that we all choose to examine our own flowers. One is destroyed in the process but we each have one spare.

Two days later we reach the coastline and get on Draena’s ship in the fog bank. We all gather and update Draena on the route back to the fleet.

Draga comes up and tells us that she learned from Ben that there was a way for people to step through the trees and exit through another one of them. Draga knows of a spell to pass through one location of magic to another. That the spells would be far beyond our abilities and knowledge but if we could unlock it it would be possible to travel between them instantaneously

We express eagerness to get back with the fleet and as we arrive we see a distant sail approaching and reading their signals learn that there are a bunch of ships following shortly behind it… The fire ship is among them and we know we will be surrounded but we must decide if we want to go into the ice in the North, or which of the wings of the fleet to confront.

+2 Seasons, -2 animal vis for astrology rolls

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Game 14: The Sentinel and the Moon

We head out and over the course of the ten days that it takes us to get to the Orghin coast discuss our plans to revive the 2nd ages Naval tradition. When we get there Draena informs us that some new force has set up, on the southern most tip of the Island, a military encampment with regular naval patrols of the trade routes. We determine that the best plan would be for the majority of the fleet to go into the northern harbor for shelter while we take Draena’s ship up the river.

Qureine determined that the staff is made of the heart of an ancient oak and over 1000 years old. She takes further care to protect the staff with this knowledge.

We see a large, sturdy construction with Peratornin flags and one ship with mystical markings on the side. It appears to be the magical language of the Galarands. Alice notices that it appears to be heading our direction as if it is circling the island in that direction. It has active magic on the sail and ropes on the ship. There is a normal crew for that size of ship. Gerald is able to determine that the magic built into the sail is part of a network to detect magic. We disagree as to how to deal with the ship and as we turn up the river it sails on as if it has not noticed us at all.

We sail north in our invisible ship into the heart of Orghin. Two days up the river, the first mate speaks quietly with Draena and she points out something caught in the vegetation of the shoreline. Alice sees that it is covered with moss above the water but it is clearly man made in nature. Based on the moss it appears to have been there for a year or more.

Gerald teleports us over to it and Qureine speaks with the moss and wood of the structure. When we get to it it is simple to determine that it some sort of wooden vessel 15 to 20 paces in length. Alice views the structure. The structure slowly rises, an old life boat from a medium to small sized ship, when Qureine focuses on it. There are no bodies about though.

We continue up river but, even invisible, feel very vulnerable as we travel up the river. Alice spots some wildlife.

On the third night we hear the sound of wolves. Qureine tells the others that they are hunting. As we get closer to our drop off point we find a small schooner with no sails. As if it had been here for a long time, listing in the shallows with broken mast. We take a life boat over to it and Violet peers inside of it. Gerald then teleports Violet over to the ship in one of the few secure locations due to the lilting angle. Violet is quite graceful but nearly falters. Then she leaps into the open hatch and below decks. Qureine stops the ship from moving and Alice can not see any magic items but Violet happily goes through everything. Violet takes the tabard of the apparently deceased owner of the armor.

She describes what she found and showed us the rotting tabard. Draena is familiar with the symbol and tells us of the Knights of the White Mountain as a religious order of knights that are loyal to Argenta and the Farrani.

We teleport in and eventually find some land formations that allow us to ascend quite easily. Eventually we get to a landing and find a circle of stone as if from a camp fire. Just past midday we achieve the top of the first set of peaks and see a pass through the mountains, overlooking the river. It would probably take us a day and a half to teleport through the mountain pass. Many teleportations later, through the cold mountains, Alice sees the tree ahead which is ridiculously large and we determine that it is too far to teleport but Qureine makes wolves for us to ride through the woods. Gerald, Qureine and Violet feel the freedom of using their magic heavily for the first time.

Qureine senses that slightly north of our current path there are structures and a bit more openness. We find caves with the symbol of the White Mountain. Violet casts Eyes of the Cat on Alice, who then views into the cave and sees an apparent sarcophagus of stone. Gerald removes the stone cap from the door of the sarcophagus. Gerlad causes himself to glow. We see an epitaph carved in Kharazed talking about the life of Sir Tillious Tillum.

When we come out of the cave we find our wolves circled by about 20 native wolves who seem agitated. And then from out of the trees a man wearing a simple robe with a sword in his hand. He has a long brown beard with streaks of grey in it and raises his strong arm to point the sword to us.

One of the wolves approaches and turns into a human. Then, they all turn into humans. Arthur makes himself able to communicate with them. Violet, Arthur and Alice communicate our situation and they invite us along with them. We ride our wolves and follow along behind them. Sir Jess, Sir Tillum’s squire, and Ben (the lead wolf), communicate about their order and history. Violet said something indicating that Flash had ascended and we have his notes before realizing that she shouldn’t talk about it and Alice quickly casts a scrying spell to make sure that we are not being watched.

They inform us that the tree awakened 11 days ago, when we were scrying on the tree. We explain that we fear the queen is seeking mystical locations and artifacts and destroying them. Ben suggests that we speak to the elders at some point and that we will reach the tree by the following night.

Towards the evening we get up again and head off into the night. We make it to the sentinel tree before full night, near abruptly due to being obscured by trees. There are another 20 or so people there. These simple, peaceful people bring us into their midst and introduce us to the Elders. Introductions are passed around and we begin to eat cooked meat together.

We display some of our powers, Gerald glows and floats. In the language of meaning we can tell that they are impressed but only on a technical level. He then teleports Qureine behind them and they seem more impressed.

Violet harms and then heals Alice for their demonstration.

We participate in a ritual that is a way to commune with the Gods. Beautiful streamers come from our hands and we seem lost in a trance. A beautiful woman comes out from the trees and she speaks from herself and the white wolves with her in the clearest language of meaning we have ever encounter. She introduces herself as Elder and says that we should have been looking for her sooner. That it is very important.

Arthur asks how we can serve and seek her. She responds that she does not answer questions or interfere in the world of men.

There is some eating and drinking and howling at the unnaturally large moon.

After a time she walks with her white wolves into the forest and in a moment we can see sunlight and are suddenly aware that there is no moon visible and it is midday. We sit up groggily and look about ourselves.

When we wake we are encouraged to take the form of wolves and though we feel as if we should be able to do so… and we are.

+3 Seasons

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